Page 6 - IBP 2100 - Another Bunch of Content Issue 1
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Another Bunch of Content
Nine Needles
Once said to be owned by a witch who started her life as a simple seamstress, this set of enchanted nine sewing needles has been spoken of in magic circles for many years. While each of the needles has silver shaft, the shank at the end of the needle is made of a gemstone, indicating the type of power that the needle possesses. To use one of the needles, it must prick the skin of the target, drawing blood that touch- es the shaft. As soon as this is done, the power of the needle is activated. Once activated an individual needle may not be used for another 24 hours. Owning more than one of these needles is uncommon, and owning more than four is incredibly rare.
MOOGRAK
Alignment: Chaotic
No. Encountered: 2d6/5d6/10d6
Move: 120’ (40’)
Level Dice: 2/4/6/8 HD each
Armor Class: -6 [13]
Attacks: 1 weapon, 1 horn (1d8)
Special Attacks: Gas attack
Save: F1
Special Abilities: Improved ingested poison and toxin immunity
Loot: See below
Special Movement: None.
Special Attacks: Moograk can release pockets of methane gas that can cover an area 10’ cubed that requires a CON save if caught in; failing that causes 1d4 choking damage. The methane is also explosive and is often deployed so that the creatures can fire their lasers at it causing it to explode up to 30’ in radius for 3d6/2d6/1d6 damage within 10/20/30 feet rings. The methane gas recharges after 1d6 rounds.
When there is a Boss animal around, all animals in the herd gain attack bonuses based upon the most powerful Boss present: +3 for Alpha, +2 for Beta, +1 for Gamma.
Special Abilities: Moograks gain +4 to saving throws for poisons and toxins that are ingested.
Loot: Often carrying improved or high technology equipment.
ITEM
Gem
Power
Agate
Improves the detection of traps by 100% while walking for 1d6 turns
Garnet
+2 to all social interactions for 1 turn
Jade
+4 to fear saving throws for 1 turn
Malachite Moonstone Opal
+2 to all saves for 1 turn
Allows the seeing of the invisible for 1 turn +2 to AC for 1 turn
Ruby
Provides healing of 2d6 hit points
Sapphire
Provides +4 bonus to INT for 1 hour
Topaz
-1 HP damage each hit for 1 turn
Ogre Pants
ITEM
carnivorous and prefer the taste of freshly killed meat, usually something they have killed themselves. Their complex stomachs allow for the processing of multiple types of meats and plants of many species that would normally make others very ill, and they have immuni- ties to many toxins and poisons.
Since being uplifted, Moograks have developed their own culture and philosophies and have become eminent scientists in the areas of warfare and biology. This does not stop them from have what other races perceive as barbaric practices, such as the wearing of the skins of enemies they have killed and eaten.
Moograks are still herd animals and do not like to be alone. For every 10 Moograks there will typically be 4 HD Gamma Boss. For every 25 Moograks there will be a 6 HD Beta Boss. When more than 50 Moograks are gathered, there will be an 8 HD Alpha Boss.
Made from the skin of ogres, these magical pants are incredibly tough yet flexible and durable. Sometimes they are even stylish. They grant the wearer of them an STR of 18 while wearing, as well as providing the attendant benefits of that for to hit and damage. The pants also count as +1 leather armor. However, 25% of these types of pants suffer from a strange curse and may only be removed by either an actual ogre, another wearer of Ogre Pants, or someone wielding Gauntlets of Ogre Power.
Pyronauts
SETTING
In April 2003, the Danish Institute of Psychical Research, the Instituut for Psykisk Forskning moved beyond simple psychic research and into extraplanar exploratary re- search. A group of five individuals, known only as the Brandvijf crossed from our normal plane of existence and entered the plane known as Deloàs, otherwise known as the Plane of Fire, then returned safely. In doing so, they were celebrated as the first human pyronauts, but celebration of their achievements was
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