Page 7 - IBP 2000 - The Caves of Ortok - Labyrinth Lord Edition
P. 7

The Diving Cave and Pool
Level 1: The Caves and the Bay
#2. DIVING CAVE: This cave stays filled with water, even at low tide, when the floor of it stays about 10 feet under water. There is little of interest above the water, but anyone swimming towards the bottom rear of the cave will find a concealed tunnel that leads deeper. This tunnel connects to cave #3, and is big enough for even a large humanoid to swim through it. When the tide is high, the cave is completely flooded.
#3. DIVING POOL: Access to this cave comes via the tunnel in cave #2, which feeds sea water into the large carved pooled area of the cave. This pool has been created by the sea constantly eating into the rock during the tide changes. When the tide is high, the water line meets the floor of the cave, but when the tide is low a 10 foot wall is exposed. A section of this wall has been cut away to make a
5 The Caves of Ortok 5
crude steep and slippery stairway that leads from the low water line up to the cave floor above. There are usually always at least two sahuagin guards here, one outside each of the exits leading to other caves. The guards will attempt to raise the alarm, if they are being overwhelmed, calling others from caves #4 and #5. They will attempt to pull attackers into the pool of water where the sahuagin will have the advantage in combat. Like caves #4 and #5, there is the cloyingly strong smell of fish and seaweed in the air.
Labyrinth Lord Edition
Sahuagin (2): AL: L(E), HD: 2+2, HP: 16,14, AC: 5, MV: 120’ (40’) or Swim 240’ (80’), #ATT: x3 or x5 or x1 weapon, DMG: 1d2/1d2/1d2/1d2/1d4 or weapon, SV: F2, Mor: 8, XP: 47. Gear: Trident, net. AEC (135).


































































































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