IBP 2100 - Another Bunch of Content Issue 1
P. 1
AAGAT
Alignment: Neutral
No. Encountered: 2d4 in clutch Move: 15’ (5’)
Level Dice: 1 hp each
Armor Class: 9 [10]
Attacks: 1 bite (1 damage) Special Attacks: See below Save: F0
Special Abilities: None
Loot: See below
Originally on
Special Movement: Aagat, like many other in- sects, can leap far distances, and can leap up in the air up to 1’.
Special Attacks: The Aagat has the ability to inject a serum that invokes nightmares. A successful
bite by any Aagat upon flesh requires a Save vs. Poison. A failed save increases the fear of a target by +1, which reduces all the targets rolls by -1 for each bite. If a target is bitten CON/3 (rounded down) times,they must roll under CON or fall unconscious immediately as the serum invokes a terrible nightmare that lasts for 1d3 hours. There is a 1% chance that this nightmare will cause some form of insanity. Aagat serum stays in the body for two hours after injection.
Special Abilities: None.
Loot: Aagat serum glands are desired by poisoners and apothecaries, but the serum only stays intact for 24 hours from the death of the creature that creates it. A gland alone is worth 1gp, while a live Aagat is worth 10gp in most cities.
Every month, InfiniBadger Press brings you a mix of 26 new pieces of content for inclusion in your own games, one for each letter of the alphabet: monsters, items, treasures, magic items, encounters, locations, personalities, spells, and a slew of whatever else we feel like cooking up. Released in a system neutral format, they’re
IBP2100 easy to adapt for your gaming system of choice. And they’re all open content!
Aagat
November 2014 1 MONSTER
Infesting the beds of commoners, nobles, and monsters alike, the Aagat is a tiny quarter-inch long louse-like creature with a mottled purple and orange abdomen that feeds on negative psychic energy. It has a particular fondness for the energy associated with low self-esteem, hopelessness, and nightmares. During the day they hide in nooks and crannies of walls, floors, and ceilings until animals and humanoids fall asleep. Once their targets are fully asleep, they will crawl out and make skin contact with their target to feed upon the negative psychic energy they can provide. For the most part, this drawing of negative energy is beneficial to the target, and they awake refreshed and relaxed and with no memory of their previous night’s dreams. However, the Aagat actually injects a small serum into the target to cause them to have the nightmares that they can feed upon. Some take adverse reactions to this serum, going instantly insane. Others, when there is an attempt to wake them during an Aagat feeding are locked in the nightmare dream state and cannot be awoken, instead acting out the scenes that are occurring in their mind until the last Aagat is removed and the serum loses effectiveness.
It is suspected that some of the pricier inns and establishments in some cities may use a combination of sleeping draughts and Aagats on unsuspecting guests to help raise their reputation of having restful repose, and there are specialists who deal in Aagat
serum drawing and dispensing. Aagats move quickly, and live in small clutches so that they don’t kill their food supply. They generally are found in civilized areas, but can also be found in dungeons, particularly those inhabited by other humanoids such as kobolds, goblins, and orcs. Some Aagat carry disease with them as they migrate from place to place, which makes them even more troubling.
Blades of Unerring Focus
ITEM
Weapons of renown, Blades of Unerring Focus were created centuries ago by a mystic order that closeted themselves away from civilization. The order spent generations attempting to perfect the ability to have focus in all aspects of life, dividing their order into a number of different sub-orders on areas such
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