Page 7 - IBP 2001 - Bearing A Grudge - Labyrinth Lord Edition
P. 7

The Two Sisters Trading Post
The Two Sisters Trading Post
The trading post compound is made up of a two floor stone and wood building, a smithy and stable, an area for smoking game, and an area with cages and garden, all surrounded by a large 20 foot tall wooden palisade for defense. There is only a single double gate in and out of the trading post, and the tree line around the trading post has been cleared back some distance from the border to stop anyone from using the trees as a way to get into the compound. Normally the two front main gates are left open, but they can be quickly closed and barred with heavy wooden beams to stop them from being opened. They are closed at night. Behind the palisade is a walkway several feet off the ground that allows archers to move around while retaining cover, and steps to climb up.
The store itself is running low on supplies of foodstuffs such as grain, fresh fruit and vegetables, and flour, and has restricted the sale of these items to others. They are also
1d20 Roll
Rumor
9
On blood moons, tree spirits frolic in ceremonies around magic circles, performing sacrifices of animals they capture that night to give themselves immortality. (F)
10
The Two Sisters is well known for its smoked foods, which fetch a handsome price far and wide in nearby settlements. (T)
11
Some bears in the forest are known to climb trees and drop down on the heads of unsuspecting passers-by. (F - once again, it’s the kobolds)
12
The sight of the ghost of a noblewoman who died in the forest of a broken neck is an ill omen. Those she appears to die within a week. (F – possibly)
13
The forest has always been a place of refuge for bandits and outlaws who live out in secret camps. (T)
14
Giant featherless carnivorous game birds called Howlers roam the forest floor. These birds have been known to eat human flesh and can open doors with their strange-shaped wing tips. (F)
15
Forest kobolds used to trade with The Two Sisters in the past, but that trade ended when some tried to steal animals. (T)
16
There is a family of druids who have lived in the forest for centuries, tending to it. (F)
17
Deep in the forest, there is a badger who lives with two dwarves. The badger talks. (F)
18
The Two Sisters are looking to hire some new hands to help out after firing several untrustworthy ones. (T)
19
Special trees in the forest have large holes in them for you to place coins. Putting a coin in there will grant you a special boon from a forest spirit. (F – the kobolds just steal this money)
20
The animals of the forest are unusually hale and healthy, and it is rare than any are discovered diseased. Many are found that have died of old age. (T)
Random Encounters
Random encounters with other forest creatures and other bandit or outlaw groups in the forest are possible. Most of the animals will tend to avoid adventurers, but bandits and outlaws may attack. It’s up to the individual GM to decide if they want to include these types of encounter, If a random encounter occurs, roll a 1d20 against the following table to determine whcih type it is:
1d20 Roll
Encounter
1-3
1d2 badgers
4-5
1d4 bears
6-8
1d6 boars
9-14
1d6 deer
15-16
2d6 wolves
17-18
1d4+2 bandits/outlaws
19-20
Kobold warrior pack (6 kobolds)
Statistics for the animals can be found in Forest Area A: The Sacred Glade and the LL and AEC books. For bandits and outlaws, use the statistics for Belkan’s group or for Men (Brigands) in LL 87. Statistics for kobolds can be found in Forest Area C: The Kobold Burrows and LL 83.
The local map of the forest of the following page indicates potential locations for various encounters to occur. Groups shown here will move around during the scenario.
Bearing A Grudge
5 Labyrinth Lord Edition


































































































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