Page 12 - IBP2004LL OSS1 The Noh-Cha Classbook
P. 12

the noh-cha classbook the Noh-Cha racial class
the sub-classes
Within Noh-Cha culture, there are three distinct castes that exist: Defenders, Hunters, and Shamans. Each caste performs particular specific roles within the tribe and each comes with specializations and abilities.
Each of the sub-classes are listed below in their own sections, with the Requirements, Prime Requisites, Hit Dice, Maximum Level, and Saves to be used. To gain bonus XP for Prime Requisites, a character must have at least 13 in both for the +5%, or 16 in both for the +10%.
DefenDeR
Requirements: STR 12, DEX 9 Prime Requisite: STR and DEX Hit Dice: 1d8
Maximum Level: 9
Saves: As Fighter
The most numerous of the sub-classes are the Defenders, strong warriors trained in the art of close combat fighting.
Defenders are comfortable using many weapons made of bone and wood, but are especially skilled in the use of spear and blade, gaining +1 to attack with melee weapons. Longer weapons and weapons with reach are preferred, but it is not unknown for some of the elder Noh-Cha to dual-wield axes or long swords when entering battle.
Note: This character class has been designed for use with the Labyrinth LordTMbasic rulebook and includes only spells listed in that book. If you wish to use additional spells from other sources, you should consider very carefully what spells are in- cluded at what level for the class. Spells are approximately about 2 levels lower for spells, with the highest-level Magic User spells being unavailable.
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